
Building 3D Tic-Tac-Toe with Blazor
A Practical Guide to .NET 10, C# 14 and Interactive Web Development
Learn Blazor by building a complete 3D Tic-Tac-Toe game. Explore architecture, state management, persistence, AI heuristics, and interactive 3D UI in a project that is both fun and practical.
By Harvey Myers IV • Published by HXM Blazor Software, LLC
What You'll Build
10 chapters that take you from game engine to full-stack 3D web app.
Tools of the Trade
Setting up your .NET 10 workshop
The Engine
Reimagined for .NET 10 — building the core game logic
Rules of Engagement
Win detection, validation, and game flow
The Headless Game
Running the game without a UI
The View from the Glass
Building the Blazor UI layer
Managing the State
State management patterns in Blazor
Scaling Up
Dynamic UI and responsive design
Freezing Time
Serialization and save/load
The Database Connection
Persistence with SQL Server
Ghost in the Machine
AI heuristics and computer opponents
The View from the Cube
Interactive 3D visualization (Play3D)
Plus: Appendix A (C# & .NET 10 Platform Features), Appendix B (Professional Development Practices), and Companion Resources.
Who This Book Is For
.NET Developers
You know C# but want hands-on Blazor experience beyond template-level familiarity.
Students & Learners
You learn best by building real projects, not reading abstract theory.
Architects & Leads
You want to see how architecture, state, persistence, and AI fit together in one cohesive project.
Start Building Today
Early release available now. Free updates as new chapters are added.
DRM-free PDF & EPUB. 60-day 100% money-back guarantee from Leanpub.
Get the Book on Leanpub — $24–$29Final release: March 30, 2026